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Mage of air

(image)

Air Magi are quite fast and rather dangerous, being able to shoot lightning at their enemies, but are rather frail due to their lack of armor. Arrows are the exception to that rule, as the Magi create winds around them which batter those out of their paths.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Elementalist
Advances to: Master of Air
Cost: 28
HP: 38
Motus: 7
XP: 75
Ordo: 2
Alignment: medius
IDI8 enlightened_mage_of_air
Abilities: concursatorius
(image)short-circuit
impulsus
10 - 1
conflictio
(image)sparks
mysticus
3 - 6
missile
magical
(image)small lightning
mysticus
7 - 3
missile
magical
Resistances:
ferrum0%
cuspis60%
impulsus-20%
ignis0%
frigidus0%
mysticus20%
TerraMovement CostDefensum
Aqua150%
Castellum150%
Caverna320%
Colles150%
Cotes150%
Glacialis150%
Harena150%
Impervius-0%
Montes150%
Nemus Fungorum330%
Nonterra150%
Palus150%
Planus150%
Salum150%
Silva150%
Viculus150%